Brian Armstrong Believes Crypto Businesses Have Similarities With StarCraft and Civilization
Brian Armstrong, the CEO of the cryptocurrency trading platform Coinbase, has compared gaming with running a business. During a conversation on Twitter, Armstrong said that he often finds similarities in business to StarCraft 2 or Civilization.
Is Running A Business Comparable To Playing Games?
In a recent Tweet written by Garry Tan, partner of Initialized Capital, he said that being a competitive gamer teaches you more than just how to play games. He said that the lessons that an individual learns can be applicable to startups and life.
Brian Armstrong has decided to answer to this comment saying that he agrees with it. He went on saying that he finds similarities in business to StarCraft 2 or Civilization. Users have to collect resources, build infrastructure, scale the economy as a whole. But there is also one major difference between games and businesses. For him, games have always a loser and a winner, when businesses can be win-win.
There are many industries and companies that cooperate and work together in order to obtain mutual benefits. In other cases, even when they do not cooperate, a competitive market makes firms adapt themselves to challenging situations and improve their services and goods offered to their customers.
These two games mentioned by Mr. Armstrong are some of the best strategy games ever released to the market. Both StarCraft and Civilization require strategic management of resources and also long-term planning in order to succeed.
Some time ago, Fred Ehrsam, co-founder of Coinbase, wrote a Twitter threat in which he shows that there is a lot less of young men working in the general economy. He wrote that he suspects blockchain-based digital assets will make virtual economies very real. People could start earning their entire living just by playing games in 10 to 15 years.
I suspect blockchain-based digital assets will make virtual economies very real. People will be able to earn their entire living in virtual worlds in the next 10-15 years, changing the definition of “work” itself.
— Fred Ehrsam (@FEhrsam) October 19, 2018
He has also mentioned that back in 2006, he sold his high-end World of Warcraft account for $2,500 and he spent 3,000 hours playing. Thus, he earned $0.87 an hour. At the same time, he said that he does not know whether the gaming trend is good for society or not but there are some things clear to him:
- The trend is growing without signs of a reversal in the near future
- He has experience life-changed benefits
- Cryptocurrencies could help these economies become real
According to CoinMarketCap, Coinbase Pro is the 33rd largest digital asset exchange with a trading volume of $236 million in the last 24 hours.
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