ENEBA Blockchain Video Game Platform and LangNet Partner to Improve Gaming AI Speech Development
Gaming Voice User Interface Set to Improve as ENEBA Partners With LangNet
LangNet and ENEBA sign a partnership to revamp the current voice technology experience in gaming. The partnership involves LangNet, a decentralized, open ecosystem for language technologies that support voice assistants, smart speakers, chatbots and conversational agents and ENEBA, a blockchain-based video game distribution platform that seeks to bring new revenue streams to game developers and provides a personalized user experience in the game distribution industry.
The gaming industry has flourished and is still flourishing as most developers aims at recreating real life acts into the gameplay as seen in the increasing number of virtual reality games trying to set up well developed voice systems into their gameplay. Most of these virtual reality games have not yet mastered how to use voice, the most natural way of communication, to enhance the real life experience most gamers crave for.
As seen with Amazon’s Alexa, Google Assistant and several other voice command systems the voice will be key in human interaction with technology. Currently in 2018, statistics show that vocal communication contribution to the current human interaction with different forms of technology stands at 30%.This shows the need for the gaming and entertainment industries to take charge in the integration vocal communication to the gameplay. However, the companies have also faced some difficulties in the process of integrating vocals such as lack of sufficient voice data, attempts to utilize voice recognition in games so far has nevertheless been characterized by failure to recognize and process voice input and inability to adapt to various responses.
LangNet Partners with ENEBA–12th September 2018
Through the partnership, LangNet will provide developers on ENEBA with an opportunity to gain ample data to construct a coherent and adaptive voice-enhanced game. By integrating human’s principal means of communication into the gaming interface, developers can create even more immersive and interesting user experiences. Unlike in a traditional game, where NPCs would return mere choices from the written script, games with adaptive voice interface would generate responses based on a pool of information including people, places, events and player input. This can greatly enhance user engagement by making the conversation more ‘real’ and natural.
The announcement made by both sides of the partnership indicated a mutual benefit for LangNet and ENEBA is a bid to introduce voice based gaming. Developers on ENEBA will get the opportunity to collect and access data to construct a coherent and adaptive voice-enhanced game. The partnership between the two tech companies will see the ENEBA developers to integrate human’s principal means of communication into the gaming interface, hence enabling the creation of even more immense and interesting experiences.
Furthermore, gaming will increase the utility for users as the visually impaired could listen to game situations and provide responses as if participating in a radio drama and other physically disabled people who would previously not involved in these type of gameplay.
With the gaming industry growing at a rapid pace, and virtual reality gaining adoption around the globe, the unique nature of the project between ENEBA and LangNet will provide game developers a platform to be creative and innovative with the new voice experiences brought about in the gaming industry.