The LEAP eSports federation brings transparency, governance, and fairness to the world of virtual sports by using the blockchain and smart contracts. LEAP will give the eSports community a vote on how eSports evolves. In other words, LEAP is the FIFA for eSports.
LEAP – The eSports Market
eSports is already closing in on a billion dollar if you only count advertising and sponsoring. If you add game developers, hardware, pro-player management, betting, and skin marketplaces, the industry’s size already exceeds 50 billion dollars. In addition, this is simply the start. Getting into eSports right now is a no brainer.
Current statistics reveal that more than 300 million people are engaged with eSport. The audience is expected to rise to 600 million by 2020, making eSports a 50 billion dollar industry.
LEAP ICO Token Sale Information
The federation plans to release a fixed amount of one billion tokens. Holders of leap tokens can use them to get products, services, and native advertising space in the LEAP ecosystem. Of the one billion tokens, 60 percent will go to purchasers, 15 percent to ecosystem, and another 15 percent to the team.
5 percent will go to the advisors and partners and another 5 percent to the bounty. The LEAP platform accepts two virtual currencies namely Bitcoin and Ethereum. By earning the LEAP tokens, you can help build the largest eSports community in the world.
What is eSports?
Before we come to the definition of eSports, it is important to get a snippet of the virtual worlds and video games. Video games are the modern form of escapism into the virtual world. Video games such as League of Legends, Overwatch, Dota2, and many others are in fact virtual worlds where you choose which hero you are and what superpowers you want to possess.
All you need to tap into the virtual world is a computer, internet connection, and to install a video game. Some games already support virtual and augmented reality devices, which offers much more immersive experience than traditional games do. With the advancement of AR/VR hardware, virtual worlds are becoming more important in our daily lives as a form of entertainment.
Problems to Address
The world of eSports has many problems, which should be solved before it grows to its full height. To begin with, the field lacks an independent federation similar to what we witness in FIFA, with no influence from game developers, current leading pro-teams, and media companies.
That kind of organization is lacking because major stakeholders may have hidden agendas geared toward their own corporate short-term benefit as opposed to the long-term growth of the entire sports industry.
Secondly, the eSports sector lacks critical mass of pro players and teams such as athletes. Without enough athletes, the sporting activity will lack entertainment. Moreover, in the absence of entertainment, fewer sponsors and advertisers will be willing to devote funds to finance athlete formation.
For eSports to grow to its full potential, we need to have an infrastructure to source, nurture, and form professional players. Today none of the infrastructure that exists in the traditional physical sports exists for eSports. LEAP seeks to achieve that goal. The LEAP presale will start in the next one day as of this writing.